Sputnik, a 3D/audio/visual/music project

 
 

...It almost feels like christmas, handing in the final report of Sputnik today. It was a lot of work over the last few months, but in the end, I feel like every hour spent (over 300, that is) was worth spending. I would also like to thank my süpervisor Esben Warming Pedersen (here, and there), whithou whom this project would not be what it is now. He was a great help during the process and always pointed me in the right direction.

SSAO Sample

 
 

This is the project I did for my bachelor's degree. It is an implementation of current (as of 2010) state of the art Screen Space Ambient Occlusion (SSAO) techniques. It is implemented as a fork of the Ogre3D rendering engine and is hosted on github.

Atmospheric Scattering

 
 

This is a small project I created for the real time visualisation lab course at the Vienna University of Technology. It is based on my ever growing KOCMOC codebase.

It is basically a brute force (without optimisations) implementation of the 2002 GDC Presentation by Naty Hoffman and Arcot J. Preetham. It uses Mie and Rayleigh scattering and a few simplifications to achieve nicely looking results at only a few milliseconds even unoptimised. 

KOCMOC

 
 

KOCMOC (read cosmos) is a demo that I created for the real time rendering lab course at the Vienna university of technology. It is a demo as in demo scene, a cg program that runs on its own without interaction. It is like a movie, but each frame is generated in real time.